The MegoMuseum Interview with Harold Shull | |
By Brian Heiler Most Mego collectors own artwork by Harold Shull and don't even know it, this accomplished Illustrator and painter just happened to be the art director for a little company known as Mego. Mr Shull was kind enough to sit down with the Museum and share his thoughts on what was obviously a very happy time. |
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MM: So how did you get into commercial art? It was around 1969 or 70, I was living with a couple of guys, I'm going to be a name dropper here, Michael Kaluta, Jeff Jones and Bernie Wrightson. Bernie, Michael and myself lived in the same apartment on the eighth floor and Jeff Jones lived on the first floor. MM: This was in 70? Yes, this was before they formed the studio. Bernie and I knew each other back in Baltimore, we became fast friends. We made a pact, whoever gets to New York City first, would invite the other one to stay until he gets his own place and all that. MM: The comic industry loses many people to commercial art. Oh yeah, I mean I've got a house in the suburbs raising three kids through
college, you've got to have a regular check coming through. I chose to [go
commercial] and also to keep my fingers in art on the side, I did book and movie
illustrations. MM: So how did things get started with Mego? I was doing book illustrations and I did a couple of famous monsters illustrations for James Warren. I was trying to make it in the comic book field but I was much more a comic book cover artist than an interior artist. MM: So what kind of packaging were you doing at the time? All kinds, when it comes to Mego I designed most if not all of Star Trek, the action figures and the original packaging. I did all the packaging for Micronauts but that was after I became art director. MM: So that was around 1976? No it was earlier than that, around 1970 to 1971. I designed the micronauts and CB Mchaul. I did part of the illustration, the truck box. There were things like Sonny and Cher and Muhammad Ali that were strictly photography at that time. I ran into a problem, when i was art director at Mego, I was freelancing on the side. I was called into a room with a bunch of suits and they said "Harold we've got a problem in that Vanity Fair has ripped off one of our packages and we want to take them to court and since you designed the package, we wanted you in on the meeting" So one of the lawyers said "Let's set this straight it may not go that far because whoever designed this package was clever, it's not a rip off but it's so similar" I was standing there saying "gulp" because I had designed both of them. MM: Do you remember what it was? It was a desktop toy, a set of walkie talkies with a command module and it was basically the same toy. You know how they make things in the orient, make the same toy and put the same label on it. Whenever I designed a toy, for example i designed the Planetarium for Mego, that was my idea with my buddy Harvey Schlackman. So when we sent it over the orient and it was done for Mego but we knew that in the orient they were going to produce another one.
Whenever you designed a toy and it was sent to the orient, there was two made, not one. One for them over there and one for your license over here because most cases we'd go for an international license but not a global. We got ripped on that all the time, I did a disco light record player once and i happened to notice it in the toy mags [under different names] those guys are really something. It was a given fact, that's what happened in those days. Nowadays, there's hardly anything happening today, there is hardly any toy field left. MM: It is starting to shrink. That's how I got out of the toy field , in the late seventies I had opened my own company and had three offices in New York City. Since, I was weaned on the toy field that's where my accounts lied. I had four, maybe five guys go belly up on me in a period of four months. It totally wiped me out, I lost everything except my home and I left the city and I went into a different field because i lost my income and I lost my source of income, which was the toy field MM: I've heard similar stories from others. When it hit me, Knickerbocker went under, Mego went under, Ideal had gone under before that, HG went under and I had work being done for all these companies. The only company that paid me what they owed me was HG, the rest of them left me holding the bag. That¹s how I bought my house. I took the money that HG paid me and kept putting it in the bank. This became my down payment on my house. MM: Sure! Mego to me, was the number 2 or 3 toy company in the whole world and they could have wiped anybody out but somebody passed up on Star Wars. The reason I heard at the time, was that 20th Century Fox only wanted a blanket coverage meaning if you take it, you're taking everything. MM: So board games, die cast ? Yeah, whoever it was didn't want to invest that kind of money on it. Well, that was history. [laughs] Monday when we came to work when he found out he bought out Buck Rogers, Black Hole and no Star Wars we all said "Oh my God" because at that time that's all people were talking about We had photos issued to us of what the characters were going to look like, so we were already projecting what we could do with a license like that. MM: So you were producing Star Wars mockups? Oh no, I mean projecting in the creative department what we could do. We'd have action figures over here, we'd have this and then to find out it was offered to Mego 100% and it was turned down it was just "Oh My God". So instead we got Black Hole and Buck Rogers, we thought "yeah it's OK but it's no Star Wars" MM: I guess the Sales showed that. Yep, also the history of the company shows that. That was one of the big "boo boos" I think Mego could have been around if they have picked up that license. I should mention and this is from my heart, that it was my favorite job of all time. MM: Really? Hell yeah, I loved it, are you kidding me? MM: It's even like that in collector circles, the licensed items are still the most desirable. Well, the Micronauts that did fantastic for a while. MM: Micronauts still have their own fan base to this day. I'll be darned. When I took over the helm at the art department, Marty Harrison still had final say but he always let me have a freedom of doing what I wanted to do. MM: On the Micronauts, you went for photographs right away? Right off the bat, the characters themselves were so beautiful, I thought. When I did the research I saw how beautiful these things were designed. I thought "why hide that?" We went into illustration later on, I don't think I did. MM: Ken Kelly did some Yeah, Ken Kelly did some because Marty Harrison wanted to do something different for a change. We got Ken Kelly, a friend of mine to do the illustration for them. But before that it was "Let's just show them how they are" but to get some movement or excitement in there, I decided to go into that zoom photography. I had two ways of doing it, Dave Shore and I worked it out two ways. I had it zooming into you, in other words coming forward. I looked at it and said "Let's try something else let's zoom back " [Shore was worried about the image] "I said it doesn't matter, I want to bring people into the package" and so by doing that, reversing the zoom and that kind of drags you into the characters eyes, MM: It was obviously a huge hit Oh yeah, it won the packaging of the year award in that category. MM: So you did the Star Trek Packaging as well. Yeah I did most of the Star Trek packaging, in those days, I think i did most of the illustrations on. Marty Harrison saw my illustration work and he wanted me to work on just about every package that was done and so he had a way of taking things out my hands before they were finished. They were printed before they were actually finished! I had Spock sitting there with a little boy [The Phaser Battle Game] and his face wasn't even finished, I didn't even touch it and [Marty Harris] said "It's finished, it's good enough!" I'd go "wait! wait!" and he did that to me all the time, he'd take things out of my hands before they were finished just to keep going. I look back at some of those painting I've done and they weren't even complete. Whenever I look at some of those old illustrations I think "son of a , I was going to do this and that" The characters for the action figure dolls, I did at home. I did those when i was a freelancer. MM: What sort of source material did you have for those? I took, we always had stills supplied to us from Paramount and in those days you didn't have computers. I had a buddy named Alan Asherman [Author of the Star Trek Compendium]. [Alan] used to come over when I was living with Bernie and Mike and go through our trash cans. When you're an artist, three quarters of your work ends up in the trash can because you're working out your ideas. He said one day "I want to make a deal with you, don't throw it away put it in a stack and I'll give you stills from my collection" So i started a file, a morgue we used to call them, that Alan Asherman supplied me. MM: Now with the Aliens, they were somewhat fabricated.
MM: Now the Super heroes, how involved were you with that packaging or was that outsource? All the artwork was outsourced in that the drawings were either done by Dick Giordano and Neal Adams. I used to go up to Continuity and sit there all the time waiting. I'd go there sometimes on my lunch break and just sit there and talk to the guys. This is when he had Rich Buckler, Russ Heath, and a string of artists working there. MM: So the Superhero artwork was brought in? I decided to go with the pros who knew their stuff well and did it better than anybody else. MM: Some of the early Mego Superhero art looks like it was swiped from the comics Yeah, that happened before i came in. Neal Adams and Dick would do these beautiful designs for me, the drawings were dynamite. MM: The Cards for the Super heroes seem to change slightly every run, heroes scowling, smiling. What was the motivation behind that? That came again, I think that came after me. [ Editors note: this lends weight to the theory that Mego didn't start putting the heroes on cards until the late seventies] I was working on a lot of the Batmobile, the Super heroes play sets, Oh boy were they a fiasco because I had so many different people working on them, different styles, different this, different that. MM: Were these were the Comic Action Heroes? Yeah, it had all kinds of problems getting that stuff done. As big a department as we had, we had problems with the scope of the amount of work we were turning out. They had art departments in different companies that were devoted to just one license, we had guys working on Superman, Batman, Wonder Woman, Dukes of Hazzard, Buck Rogers, Sonny and Cher and then they'd have Star Trek or Wizard Of Oz waiting on their desks, they would be jumping from one license to another. With the Micronaut packaging, I had this guy, he was from Israel, he had an eye for detail like no other artist in my department. I said to him "I want you to do the Micronauts packages and stay on that." Then I told him "You work with me, nobody else and nobody tells you what to do, do all the mechanicals on that" So I had one guy working on the Micronauts boxes, so when the original packaging was done, I had the same family affair, the same flavor. MM: Continuity? Yeah, all of those original boxes and packaging had the same family effect. Later on, when I was starting to have outside interests and I knew I was going into my own company that I knew it was starting to change. MM: What with the painted boxes and such? Yeah and different things happened, it didn't have the same effect. In those days, when my wife and I had little kids and I would to go to "Toys R Us" to buy toys, I told her it was the same feeling as a painter gets going to a museum and seeing his artwork hanging on the wall. I hit an aisle in Toys R Us once where the whole row had my packaging on both sides. It was the same rush a painter must get seeing his work hanging in a reputable gallery. MM: How do you feel about folks having that in their basements now, whole displays of you artwork? Oh! I didn't even know that was true! I didn't know that. That¹s fantastic. MM: At Mego, it was your job to hire the freelancers. Yeah, I was art director. I designed the packages. I was doing all my design work in pencil, no computers, I would lay out all my packages and the way it was done you'd put a diagonal down through the package and you would color on an overlay with markers. MM: So all printing was handled in the Orient? Most of it, we had a couple of domestic jobs done here. If you had an exclusive, for example, if Sears had come in at one of the shows and said " I want that product as an exclusive" to be delivered on such a day. It might be a domestic print run because of the deadline. If it wasn¹t delivered on time, the contract wasn¹t worth the paper it was written on. But, the majority of it was done in the orient. MM: Was there anything you worked on at Mego that never saw the light of day? Oh yeah, a lot of things. Well in my case, you'd have to say design work. Sometimes you'd submit a design or two for the same package and they'd say "No that one doesn't cut it Harold, but the other does.² So sometimes 50% or more of your work wound up in the trash. I used to save those rejects but most of them got lost along the way. MM: So many fans would be disappointed to hear that I look back at my career and I think I was a little part of American History because illustration in the arts, is now being recognized as being a viable part of American art that should be hanging in museums. I went to the Brandy Wine river museum and I saw illustrators like N.C. Wyeth and Howard Pyle and all I could say is "oh My God!" MM: You certainly don't get that kind of quality on packages any more. To have been a part of it, I feel I am very privileged and it's only by circumstance, I was lucky to be in the right place at the right time and I opened up the right door and it wasn't because they sought me out, I sought them out.I feel like I'm a very lucky guy in that respect and anybody, young people especially, I like to share my experiences with. I go to painting shows, I always relate my experiences to the young people and try to help them in any way I can. .MM: It's really great to hear that. My memories (of Mego) are nothing but good memories, I had a great time. A lot of hard work, tons of hard work, we worked day and night, many night hours. That's good for the spirit and it's all on the positive.Working in that field, you've got to have a bright personality to be able to create things for children. I had, of course, a much better time working with the boys lines. I loved working on the adventure and science fiction toys. I wish to heck that I could work in that field today but the field doesn't exist like it did then. MM: Much of it is style guides Maybe it's not a bad thing that everything is becoming electronic. It's kind of like that Twilight Zone episode where the man is on the train and the conductor keeps shouting, "Willoughby! All off for Willoughby!" and the man looks out the window but doesn't step off. When he finally steps off he goes back to a more pleasant and nicer time, that's what I think about when I think of the toy field, Willoughby. MM: When I think of those times I feel the same way, but probably more because I was Seven (Laughs) I may have been in my twenties but my mind set was seven or eight years
old. We had vacant rooms for toy testing and we had to wear badges, I stopped
wearing mine because everyone knew me; everything was so top secret. It was
equal to the pentagon if not more so. I'd walk by and you'd have children come
in and they'd put toys in a room and I'd look in the window. When the person
monitoring them would come out I'd ask "which one did they like the best? And did they look at the package?" MM: That was big for Mego John McNet (Mego VP of R&D) was in charge of that one. John McNet was a person who came into the toy field just when he was needed. He added a different kind of flavor to the company that I think was lacking at the time. I admired (John) for what he was capable of and his (2-xXL) was a top seller for a long time.
To view Harold's art and to speak to him about a commission or a print please visit his web site at Harold Shull.com
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